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One day, the dark spirits who were after the power of the sacred tree ravaged Kamasylvia. Indulged in abundance and cornucopia, they became lazier day after day. The descendants of Sylvia took advantage of it as much as they could. The children established a civilization and prosper under the protection of the spirits and the sacred tree. While nurturing her own children, the goddess one day ascended back to the sky after sealing her will to Kamasylve, the sacred tree. The child resembling the sun was named Ganelle, and the child resembling the moon was named Vedir. The land beneath the tree was soon called Kamasylvia. Goddess Sylvia came down with the spirits of nature, gave the name of " Kamasylve" to the tree, and conceived life from the energy of the sun and moon. In the beginning of time, before the time of recorded history, a sacred tree settled its root at the highest place of the forest. History The Last Present from the Goddess Not everyone will find Archers to fit their style of play due to the nature of kiting, but those who stick with it will find there is decent growth for expert level play. This may help you to increase distance if enemies come close. This effect is like a stun but when you hit enemy once more the dizzy disappears. There is one more way to control opponents – use kicks. As it was said above there is a special stunning skill which can control enemies, but it’s not the only way to do it. Controlling enemies is one of the most important aspects of being a ranger. This makes them equally good in PvE, and reasonably forgiving as long as you play to it's strengths. Ranger has some Area of Effect skills that allow her to stun groups of enemies at a time. While they certainly have skills in the event opponents do make it close, their most damaging abilities are best suited for mid range combat. If you have enough skills to kite and avoid attacks you can be serious threat to other players in PvP. Ranger is a DPS class meaning she has very strong single target damage abilities. Even simple bow attacks deal good damage. The blinding speed at which they can unleash a slew of deadly arrows is often all it takes to scatter and break any who stand in their way. more than one) at the end of their respective stages.There are few as adept at striking fear into the hearts of their foes from a distance, as those who bear the title of Ranger. Plural names of bosses indicate that the boss is found in groups (i.e. Most bosses are bigger than normal enemies, but there are exceptions.
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Castle Boss, Submarine Shrine Boss, etc.). In Mega bosses, the word "boss" follows the stage name that the Mega boss is found (i.e. In the Dan-Ball Wiki enemy naming system, the word "boss" is always present in boss names, immediately following the colour of the boss. If there are multiple enemies, all of them have to be defeated. In some stages, bosses are found in groups. Bosses generally have much more powerful and sometimes unique attacks and a higher LP than other enemies in the same stage.
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Grey Boss Smiley Walker has Red Smiley Walkers alongside it). Bosses usually have other enemies beside them, which are found at an earlier part of the stage (eg.
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Each stage will only have one type of Boss enemy, which is generally considered to be the enemy with the highest LV satisfying the aforementioned criteria (with the exception of Mountaintop, where all the 4 enemies in the last screen are considered to be bosses).īosses have to be defeated in order to finish the final level of a stage, and in turn, to reveal the following stage. A boss is an enemy in Stick Ranger that is found exclusively at the final level of the stage (boss area) which it first appears.